Master Eil of the Commercial Guild saw a very high value in Ryuujin as a merchant and gave instructions to all parties concerned to give top priority to building a good relationship.
In addition, Eil had a very bad relationship with Daniel, the guild master of the Adventurers’ Guild. For this reason, he was strangely active in harassing the Adventurers’ Guild.
When Eil heard that Ryu was also forbidden to accept requests from the Adventurers’ Guild, he said that he would then submit a request from the Commercial Guild.
The basic rule for adventurers is to accept requests from the Adventurers’ Guild. However, it is not forbidden to accept work directly without going through a guild. It is not uncommon for adventurers to be hired directly by noblemen or merchants.
However, if you accept a job directly, you are entirely responsible for your own actions. There are no guarantees in the event of contractual problems, such as nonpayment of remuneration.
If the request is made through a guild, the reward is delivered to the guild in advance, and the adventurer is paid by the guild after the request is completed, so there are no problems such as non-payment of the reward.
Instead, the disadvantage is that the guild charged a commission, which reduces the amount of the reward. If you accept the request directly, the guild will not cut out the commission, and you will receive a higher fee.
But what if there is another organization besides the Adventurers’ Guild that can guarantee the same deal?
Adventurers would no longer have to be bound to the guild.
And there are no laws in the city that forbid it. (In some places there are such laws. ) The laws in this world differ from city to city, as the state sets the laws for serious crimes and matters of principle common to all countries, while other matters are left to the lords of the land.
In this town, there is nothing wrong with a Commercial Guild acting on behalf of the Adventurers’ Guild to manage requests, provide guarantees, and handle problems.
Eil began recruiting adventurers to join the guilds in the same manner as other guilds.
He also began to collect requests from merchants through the guild’s channels and introduce them to adventurers belonging to the guild, a business that completely competed with the Adventurers’ Guild.
Moreover, the guild did not cut out any commissions, but paid the full amount to the adventurers. Furthermore, the guild would purchase materials at a higher price than the Adventurers’ Guild. (It has long been the case that the purchase price has been higher for Commercial Guilds. The purchase price for Adventurers’ Guild is unified at the lowest line.)
Merchants need guards when transporting their goods.
Some merchants hire their own personal escorts, but usually they submit their requests through the Adventurers’ Guild.
However, a notice was issued to merchants who are members of the guilds, requiring them to submit escort requests to the guilds.
In principle, all merchants are registered with the guild. In other words, the Adventurers’ Guild had stopped receiving escort requests from merchants.
There is no rule against multiple registrations with the Adventurers’ Guild and the Commercial Guild. There have been many people who have registered as adventurers and also registered as members of commercial guilds on the side, and there have been no problems.
This means that adventurers are flocking to the commercial guilds. This was not surprising, since the Commercial Guild offered better conditions in every respect.
The guild were now receiving all the escort requests from merchants, as well as requests to collect medicinal herbs and materials, and the Adventurers’ Guild no longer received any requests from merchants.
However, Eil’s offensive continued.
The guild were able to successfully get the lords to send their requests to the guild for the defeat of the demons.
The merchants did not object greatly to this, as it was essential for them to secure the safety of their distribution routes. In fact, from the merchants’ point of view, it was expected to make it easier for them to submit requests for the defeat of demons related to the distribution routes.
Recently, Daniel, the master of the Adventurers’ Guild, has been hearing more and more critical and opposing opinions from the staff. He disliked it and tried not to talk to the staff too much.
As a result, he is often late in receiving situation reports.
When he learned of the situation, he hurriedly announced that adventurers registered with the Adventurers’ Guild would be prohibited from registering with the Commercial Guild, but there were not a few adventurers who registered with the Commercial Guild to do business on the side, and the opposition grew stronger, which in turn resulted in more people leaving the guild.
The Commercial Guild were quick to take action as well. Hearing that the Adventurers’ Guild had banned multiple registrations, the Commercial Guild allowed people to accept requests even if they were not registered.
In response, Daniel proposed that adventurers who accepted work from the guild would have their registration cancelled, but the guild staff opposed the idea, saying that any further action would result in the disappearance of adventurers from the guild.
The Adventurers’ Guild registration card is also an identification card. It also guarantees freedom of movement from one city to another, and even between countries. Many people register for this freedom.
However, if the same guarantees and freedom can be obtained with a Commercial Guild ID card, then as long as one is registered with the Commercial Guild, one’s activities will be no different than they have been up until now. On the contrary, the connection with merchants in various regions will bring benefits that were not available until now.
The question then becomes, ‘What is the value of the Adventurers’ Guild?’. This was the strategy of the Commercial Guild to crush the Adventurers’ Guild.
Merchants are quick to see an opportunity, and they are very quick on their feet when it comes to grabbing a profit. They have abundant financial resources and are highly flexible, with little prejudice against new things. They are also very quick to respond to institutional reforms.
In no time at all, this trend spread on a global scale.
In contrast, the Adventurers’ Guild had been in existence for a long time, and its structure had become rigid, with many people abusing their authority and lining their own pockets.
Under such circumstances, the Adventurers’ Guild could not compete with the Commercial Guild.
Eventually, the Adventurers’ Guild was temporarily decimated on a global scale. The Adventurers’ Guild later took steps to improve its structure and prevent corruption in order to regain its power, but history does not tell the story of the Ryu’s riots in this city that triggered the revival of the guild.
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